Como The First Berserker: Khazan você pode economizar tempo, esforço e dinheiro.
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Online universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
A clara inspiraçãeste para isso foi Nioh, que também igualmente similarmente identicamente conjuntamente utiliza um sistema bem semelhante, contudo isso tira 1 pouco do charme de 1 Souls e a graça do explorar um mundo interconectado e dar caminhos natural escondidos entre as áreas.
Outra coisa qual também igualmente similarmente identicamente conjuntamente incomoda bastante é este fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente no game, quando comecei a criar backtracking nos mapas anteriores de modo a pegar os colecionáveis da platina, me deparei utilizando todos os atalhos qual eu tinha aberto, completamente fechados.
O único detalhe cá é que as vezes possui 1 filtro exagerado demais em certas áreas, ao ponto do incomodar visualmente e dificultar de modo a enxergar inimigos e itens.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
Isso faz parecer que parte do progresso foi jogado pelo lixo e honestamente nãeste entendi essa decisão de “resetar” certas coisas do mapa após sair dele.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear The First Berserker: Khazan structure can feel basic at times.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.